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> Hmm, I've always assumed that POV throws away any mosaic info without using
> it for any subsequent action (except for radiosity), and that any other
> renderer must do the same.
I would have assumed that the intelligent way to do it would be like below. I
assume it's how Bryce does it.
Say you're doing a 400 x 300. That's 1200 pixels.
First you shoot pixels AS IF it were a 40 x 30, where you choose by some
algorithm 1 pixel out of every block of 100.
Report the color of these pixels to the viewer as if it were ONLY a 40 x 30.
Now assume it's a 160 x 120, shoot 3 pixels out of every block of ....... and
so on......
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